Thursday, June 18, 2020

Player Report 5E: Poisoning a Missionary Camp

I’m a player in a 5E campaign. We had a handful of sessions before the Wu Flu resulted in our university calling it quits midway through Lent.

A basic summary of this campaign is that most of us come from a distant continent locked in a state of total war between the Conclave of Juan (a magic user based collection of states), and the Children of Rube (Paladin/Cleric heavy society). It’s a renaissance/early gunpowder era. This new continent is already settled, with various peoples already. It’s roughly based on a game called Greedfall.

The characters are:

Format is:

Name, alignment class (sex):

Ivan (me), NE Rogue assassin (M): Came to the continent from the old world.

Holly, LE Half-elf bard (F): Ivan was attacked by this one in the first session. And probably the reason we’re presently indentured to the state. Their relationship is entirely forced by factors outside of either’s control. Presumed from the old world.

Gabriel, Human LG Paladin (M): from the old world. He has a drinking problem. It’s almost gotten us killed.  May be a wee bit suicidal.

Tris, high elf Druid (F): Associate of Holly and Eponine. Native.

Eponine, wood elf Barbarian (F): Associate of Holly and Tris. Naut (Seafarer people).

One player and PC has left the game. Each player controls 1 character. All are level 4.

In the previous session we explored the manor where we were granted lodgings, finding a secret/hidden magic door. Lacking the magic or knowledge of how to open said door, we set out looking for the creator. As the dawn watch shakes everyone awake the Ranger and Paladin inform us they have a GM fiat thing to attend to (weren’t present at the table due to studies.) The rest of us yoke the ox and continue pushing forward to the village we are looking for.

When we reach there, Ivan is left to watch the oxen, trying to read a loony old man’s book, while the others seek out the village chiefess to locate the doormaker, if they still live. The chiefess (F) classifies that information under the condition we prove our trust by sending the Children of Rube away by one means or another, implied for as long as possible.

Ivan would go in and scout the camp, encountering a man by the name of Thomas, allegedly a priest. As a player I’m not certain that’s what he actually is, as there were some magical effects at play. He came out with an estimate of 30-45 people based on the number of tents.

There is some argument and some ideas thrown about. Holly suggests using thunderwave to try and scare/kill as many as possible. Ivan instead argued in favor of poisoning them. He didn’t necessarily care if anyone died, but what he did determine important was not making it look like a targeted assault. Making them think they aren’t having any luck or that fate has turned against them is sufficient to cause a rout back to those of their similar persuasion and hopefully leave the Native villagers alone for a time.

While Ivan and Tris went into the woods to collect a poison that would cause severe diarrhea and vomiting, Holly and Eponine decided to put on disguises and walk into the camp, pretending to be holy sisters or something akin. At most Ivan knows, they went in, and came out and will be spotted if they tried again. What I know from listening in OOC, they desecrated a statue of a god (of death incidentally) by pouring holy water around, causing it to crack, and gave some terrible lies while they were there.

When Ivan and Tris returned, we prepared the poison and then plotted our plan of infiltration. Tris chose to turn into a cat, with the poison in a small vial or similar with a stopper. Ivan chatted with the guards out front, striking up a conversation to try and learn whatever he could about the land (we’d been effectively speed running at this point, so there is ever so little we even have a clue about in this new world.) The poison was quickly spread inside a pot and the druid retreated as a second cat form. After about half an hour Ivan parted ways with the camp guard.

The next night was not pleasant for the missionaries. They packed up and left the next day, to the relief of the village elder, who gave us a magic item to locate the item’s twin (a magic compass that points to another magic compass). We initially took our wagon, then abandoned it as the trail disappeared. Fortunately, there was not far to go.

We came to a tree, which when approached opened up to reveal a house carved inside. We found a woman inside, dead. Cause of death was not immediately apparent. Holly found a magic stone of some type, which sent us back in time a distance, always starting just outside of the tree, exactly as we had been a few minutes earlier. We then got to see the woman in her last dying throes. We touch the stone again, and the woman is choking on the floor. The stone again is touched, and this time we burst in, with Ivan sending his dagger sailing through the air and impacting the wooden vessel the woman was going to drink out of.

Ivan scares the woman, while the party as a whole tell her a load of stuff that to her doesn’t make sense. “A city on the coast? There is no city on the coast. Certainly not one called New Serene.” “The chiefess we mention? She should be just a little girl!” Etc. She also references a man named Isaac, whom we have never heard of.

We left it off here, missing one-third of the party, and the DM having run to the end of his prep work.

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